Tuesday 21 May 2013

Why Schools Have the Responsibility to Bring Online Learning Environments into Classrooms


       In my past blogs, I have discussed 1) the importance of integrating new technological practices with traditional ones and 2) the barriers involved in doing so. As a firm believer of incorporating technology in the classroom, I believe it is now my job to explore why educators need to incorporate technology into everyday lessons and how that can be done. Outside of the classroom, students are using technology to seek out answers to questions, collaborate with others, create media projects, and network with people all over the world. Yet even though technology has clearly become a significant tool within the lives of today’s students, schools have not been successful at capturing the full potential technology offers for pedagogical purposes in the classroom. I believe the use of online learning environments must be implemented in every Ontario classroom (the how). These include social networking sites such as Facebook, Twitter, chat rooms, or online games in which participants interact with other people. In doing so, schools will begin to bridge the gap between students and the education system, promote constructivist learning, and foster just-in-time knowledge (the why).

                                                            Bridging the Gap Between Students and Schools 

           Because today’s students are gathering much of their knowledge and experience from participation in online environments, the majority of their learning comes from the digital world or the Internet. If our schools are going to engage students during the time they spend in the classroom each day, they must begin to recognize and incorporate students’ interests into the curriculum, which includes using online environments. Technology guru Henry Jenkins (2009) suggests that children and youth know more about online environments than parents and teachers; therefore schools do not need to protect students from being online, but engage them in critical discussions that assist students with articulating their understandings of the experiences they have in the digital world.

Wartella, O’Keefe, and Scantlin (as cited in Jenkins 2009) suggest students who have developed comfort with the online world will be the ones who dominate the classroom computers, as the experiences students have in the online world outside of school shape the skills and knowledge they bring with them into the classroom. Incidentally, Castells (as cited in Jenkins 2009) states the “inability to use computers or find information on the web is a matter of stigma, of social exclusion, revealing not only changing social norms, but also the growing centrality of computers to work, education and politics” (p. 19). Thus, integrating online learning environments within the curriculum is crucial for ensuring no student is left behind in terms of the skills and knowledge they need to become successful members of society. By not teaching students to interact in online learning environments, schools are not fulfilling their primary role of preparing students for the future. 


Constructivist Learning

With a focus on collaboration and the sharing of knowledge, online learning environments are often described as being participatory cultures (Jenkins, 2009). Within these environments, participants generate media creations as a collective group instead of individuals, each contributing their own expertise to the final creation. In online learning environments, there are many experts and each member of the group has a voice. The intelligence is distributed among many people instead of one person being viewed as the sole knowledge holder. Through constructivist learning, the members of online learning environments dictate the topic of discussion and the learning that takes place. In this sense, active participation occurs as all members are engaged in the learning process.

Researchers Asselin & Moayeri (2011) highlight that traditional approaches to communicating and presenting knowledge are usually done through student presentations in which the teacher is the main audience and evaluator of student learning. In this case, students are essentially consumers of both knowledge and learning. However, when students are given the role as knowledge producer, as in online environments, they are able to develop new ways of doing things and new ways of being. The possibilities created by online learning environments are endless and students are able to construct their learning in any format they wish.

In the workforce, rarely are employees asked to work on their own, instead collaboration is encouraged. The most successful employees are the ones that can work with others to develop innovative and efficient ways of doing things. In turn, Jenkins (2009) suggests students need “skills for working within social networks, for pooling knowledge within a collective intelligence, for negotiating across cultural differences that shape the governing assumptions in different communities” (p. 33).  The winners will be the ones who know how to work together, to use the expertise of others in order to construct a final project encompassing each individual’s strengths. Hence, students must learn how to  work in collaborative environments.   

Myself and fellow students working with Habitat for Humanity
in Laredo, Tx (May 2012).

Just-in-Time Knowledge

When students learn knowledge that is separate from its context of application the value for learning is strongly diminished. Online learning environments are unique in that they allow knowledge and skills to be learned within the context they are used. In contrast, our current schools teach students to master content and skills in anticipation of a payoff down the line such as acceptance to post-secondary education or a job. The problem with this is that the motivation for learning is unclear. Students do not understand why there are learning what they are learning. This is evident by students constantly asking, “when am I ever going to have to know this.”

           In online learning environments the application for knowledge is clear because information is transferred on demand, when and where it is needed. An example of this is through online gaming, which is popular in online learning environments. During games, participants apply skills they have just learned to move to new levels within the game. Motivation for learning is clear, as individuals are able to see the purpose and meaning behind new knowledge. Games create creative and compelling worlds for students and allow them to feel apart of those worlds because of the active nature of the game. On the other hand, students feel locked out and separated from textbooks because of their depersonalized nature and lack of application (Jenkins, 2009). In online environments, players are encouraged to take risks all the time by making decisions and following through with them. If a wrong choice is made, participants are given the option of starting over and learning from their mistakes immediately.  By restarting, students are able to apply what they have learned to make new choices. Meanwhile, our current schools do not normally offer second chances. Instead, they force students to repeat the entire grade even if they only struggled in one area. In this sense, we are teaching individuals to fear failure. Making a mistake means you must be punished by being held back from your friends. Instead of creating a culture of leaders who take risks we’re creating followers afraid to step out of line. 




       We can be sure technology is challenging the integrity of schooling. Online learning environments provide endless possibilities and encourage student exploration. Society has embraced the 21st century in many aspects, yet schools are still built upon a traditional model. In order for today’s students to become successful future citizens, schools need to adapt to the new digital society and provide students with the knowledge and expertise to function in a technological driven world. 

References

Asselin, M. & Moayeri, M. (2011). The participatory classroom: Web 2.0 in the classroom.
Literacy Learning: the Middle Years, 19(2):1-8. 

Castells, M. (2002). The Internet galaxy: Reflections of the Internet, business, and society. In
H. Jenkins (2009) Confronting the challenges of a participatory culture: Media education for the 21st century. Cambridge, MA: The MIT Press.  

Jenkins, H. (2009). Confronting the challenges of a participatory culture: Media education
for the 21st century. Cambridge, MA: The MIT Press.

Wartella, E., O’Keefe, B., Scantlin, R. (2000). Children and interactive media: A compendium
of current research and directions for the future. In H. Jenkins (2009) Confronting the challenges of a participatory culture: Media education for the 21st century.


4 comments:

  1. Hi Allison
    Great blog! I especially appreciate you comments about students not being able to learn from their mistakes in traditional textbook based classrooms.
    In the Hattie videos that we watched this week, one of the biggest things that he talked about in relation to student achievement was creating classroom settings based on trust: trust between the students, and trust between the teacher and student. This trust is what gives students the confidence to make mistakes, admit they they don't understand something, and give them the opportunity to start over when they have failed.
    Online learning environments are a step in the right direction when it comes to developing trust in the classroom, and a lot of that comes from the anonymity that is often associated with an individual's online presence. It is easier to make mistakes and to fail when you know that no one can really see who you are (especially in a game), rather than doing that in front of a live person.
    Online learning in classroom would not necessarily have the same level of anonymity, but I think there is still that comfort in sitting behind a screen rather than in front of a group of people. Being able to transfer the confidence that one might have in an online learning environment to a physical learning environment is key in developing 21st century learners. If we want to create engaged and critical citizens, giving them the confidence to be change agents in their world is important.

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  2. I think the hardest part in some courses is providing "just-in-time knowledge" for the students. Being in a math placement before it was a very common question and probably one of the hardest to answer. It is hard to convince students that they will need to use the quadratic equation or use derivatives in their every day lives (unless they plan on becoming a mathematician). Just-in-time knowledge may not just have to do with what students will need in their daily lives, but also how they can view it in their daily lives. I remember one teacher explaining to me that he would show youtube clips of car jumps and then with his class they would attempt to determine how far the car would fly etc. A similar example could be used with the video game "Angry Birds" that involves parabolas. For students to be able to see the math in real life even though they are not exactly implementing it (measuring the degrees of their bird as they fling it across the screen) they still see how it has applications.

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  3. A lot of interesting thoughts here. I'm not sure that I agree with Kat that online provides a more trusting place to make mistakes. Seems to me that that is the gift of a skilled face-to-face teacher. When folks look back on their education it was often one teacher who made the difference. One teacher who believed in a child meant that child could move forward and excel even if he or she was coming from a challenging environment. So how do we get that online? The PLNs can provide that in some ways. I felt connected to the people that i Follow on twitter and so I subsequently connected with for my research. It was a special bonus to meet them in person but I felt that I knew them without having met them. :-)

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  4. Online learning is on the rise. According to a 2013 report by the Babson Survey Research Group, over 6.7 million postsecondary students were enrolled in at least one online class in 2011, compared to only 1.6 million in 2002, and higher-education institutions continue to refine and enhance their online curriculum. In 2002, about 72 percent of these schools offered some form of online learning, and that number has steadily increased to nearly 87 percent in 2012.
    Opportunities for convenience, cost-effectiveness, and student enrichment are just some of the variables that have contributed to online learning's growth.
    For this reason Ontario has made strives to provide e-learning support for teachers and students. The following excerpt is from the ONTARIO’S E-LEARNING STRATEGY (o n t a r i o . c a / e l e a r n i n g)

    What is e-Learning Ontario?
    E-Learning Ontario gives school boards the tools and support to help them provide students with digital learning opportunities. With today’s competitive economy and ever changing technology, it is more important than ever that students have unlimited opportunities to learn and achieve.
    E-Learning Ontario supports this goal through
    ONTARIO’S E-LEARNING STRATEGY
    Education and student success are top priorities for the Government of Ontario. Access to high-quality digital support through e-Learning Ontario is key to ensuring that all students succeed, regardless of their location, abilities or circumstances.

    What is e-Learning Ontario?
    E-Learning Ontario gives school boards the tools and support to help them provide students with digital learning opportunities. With today’s competitive economy and ever changing technology, it is more important than ever that students have unlimited opportunities to learn and achieve.
    E-Learning Ontario supports this goal through
    The following is from
    E-LEARNING ONTARIO AT A GLANCE
    A dynamic way to teach and learn
    High-quality education in a secure environment
    Learning tailored to individual student needs
    Easy and ready access to courses and resources online
    More credit choices for graduation
    A reservation system for optimal course enrolment
    More options for small and isolated schools
    Added benefits to teachers eager to maximize learning
    efficiencies and material availability
    Opportunity for parents to engage in their children’s
    education at home
    Effective practices for delivery of quality online courses

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