In my past blogs, I have discussed 1) the importance of
integrating new technological practices with traditional ones and 2) the
barriers involved in doing so. As a firm believer of incorporating technology
in the classroom, I believe it is now my job to explore why educators need to incorporate technology into everyday lessons and
how that can be done. Outside of the classroom, students are using technology to
seek out answers to questions, collaborate with others, create media projects,
and network with people all over the world. Yet even though technology has clearly
become a significant tool within the lives of today’s students, schools have
not been successful at capturing the full potential technology offers for
pedagogical purposes in the classroom. I believe the use of online learning environments must be implemented in every Ontario classroom (the how).
These include social networking sites such as Facebook, Twitter, chat rooms, or
online games in which participants interact with other people. In doing so,
schools will begin to bridge the gap between students and the education system,
promote constructivist learning, and foster just-in-time knowledge (the why).
Bridging the Gap Between Students and Schools
Because today’s students are
gathering much of their knowledge and experience from participation in online
environments, the majority of their learning comes from the digital world or
the Internet. If our schools are going to engage students during the time they
spend in the classroom each day, they must begin to recognize and incorporate
students’ interests into the curriculum, which includes using online
environments. Technology guru Henry Jenkins (2009) suggests that children and
youth know more about online environments than parents and teachers; therefore
schools do not need to protect students from being online, but engage them in
critical discussions that assist students with articulating their understandings
of the experiences they have in the digital world.
Wartella, O’Keefe, and Scantlin
(as cited in Jenkins 2009) suggest students who have developed comfort with the
online world will be the ones who dominate the classroom computers, as the
experiences students have in the online world outside of school shape the
skills and knowledge they bring with them into the classroom. Incidentally,
Castells (as cited in Jenkins 2009) states the “inability to use computers or
find information on the web is a matter of stigma, of social exclusion,
revealing not only changing social norms, but also the growing centrality of
computers to work, education and politics” (p. 19). Thus, integrating online
learning environments within the curriculum is crucial for ensuring no student is
left behind in terms of the skills and knowledge they need to become successful
members of society. By not teaching students to interact in online learning
environments, schools are not fulfilling their primary role of preparing
students for the future.
Constructivist Learning
With a focus on collaboration and
the sharing of knowledge, online learning environments are often described as
being participatory cultures (Jenkins, 2009). Within these environments,
participants generate media creations as a collective group instead of
individuals, each contributing their own expertise to the final creation. In
online learning environments, there are many experts and each member of the
group has a voice. The intelligence is distributed among many people instead of
one person being viewed as the sole knowledge holder. Through constructivist
learning, the members of online learning environments dictate the topic of
discussion and the learning that takes place. In this sense, active
participation occurs as all members are engaged in the learning process.
Researchers Asselin & Moayeri (2011) highlight that traditional approaches to communicating and presenting
knowledge are usually done through student presentations in which the teacher
is the main audience and evaluator of student learning. In this case, students
are essentially consumers of both knowledge and learning. However, when
students are given the role as knowledge producer, as in online environments,
they are able to develop new ways of doing things and new ways of being. The
possibilities created by online learning environments are endless and students
are able to construct their learning in any format they wish.
In the workforce, rarely are
employees asked to work on their own, instead collaboration is encouraged. The
most successful employees are the ones that can work with others to develop
innovative and efficient ways of doing things. In turn, Jenkins (2009) suggests
students need “skills for working within social networks, for pooling knowledge
within a collective intelligence, for negotiating across cultural differences
that shape the governing assumptions in different communities” (p. 33). The winners will be the ones who know how to
work together, to use the expertise of others in order to construct a final
project encompassing each individual’s strengths. Hence, students must learn
how to work in collaborative environments.
Just-in-Time Knowledge
When students learn knowledge
that is separate from its context of application the value for learning is
strongly diminished. Online learning environments are unique in that they allow
knowledge and skills to be learned within the context they are used. In
contrast, our current schools teach students to master content and skills in
anticipation of a payoff down the line such as acceptance to post-secondary
education or a job. The problem with this is that the motivation for learning
is unclear. Students do not understand why there are learning what they are
learning. This is evident by students constantly asking, “when am I ever going
to have to know this.”
We can be sure technology is challenging the integrity of schooling. Online learning environments provide endless possibilities and encourage student
exploration. Society has embraced the 21st century
in many aspects, yet schools are still built upon a traditional model. In order
for today’s students to become successful future citizens, schools need to adapt
to the new digital society and provide students with the knowledge and
expertise to function in a technological driven world.
References
Asselin, M. & Moayeri,
M. (2011). The participatory classroom: Web 2.0 in the classroom.
Literacy Learning: the Middle Years, 19(2):1-8.
Castells, M. (2002). The
Internet galaxy: Reflections of the Internet, business, and society. In
H. Jenkins (2009) Confronting the challenges of a
participatory culture: Media education for the 21st century. Cambridge,
MA: The MIT Press.
Jenkins, H. (2009). Confronting
the challenges of a participatory culture: Media education
for the 21st century. Cambridge, MA:
The MIT Press.
Wartella, E., O’Keefe, B., Scantlin, R. (2000). Children and
interactive media: A compendium
of current research and
directions for the future. In H. Jenkins (2009) Confronting the challenges of a participatory culture: Media education
for the 21st century.